Multiplayer experience designed to force players to make a sacrificial decision to help future players. Created the the thatgamecompany x COREBLAZER GAME JAM 2025.
Who:Polariis
Role:Co-Producer and Programmer
Release:June 2025
What:In charge of all programming and some VFX as well. Networking and procedural animation are the highlights.
Fast-paced movement shooter with a focus on player expression. GRIMWAR was designed for as much player freedom as possible.
Who:BookWyrm
Role:Lead Programmer
Release:May 2025
What:Creation and implementation of all major gameplay elements and systems. Managed programmer tasks and implementation from artists and sound designers.
Casual mobile game with the goal of gamifying the importance in managing your mental health.
Who:Ensemble Interactive
Role:Lead Programmer
What:Programmed everything seen in the game so far. UI architecture, input systems, CSV reading, gameplay balancing, and the game state machine are all major contributions.
Casual mobile game where you solve puzzles to keep the water flowing.
Who:Team Azure
Role:Producer and Programmer
Release:December 2023
What:Managed the teams tasks and responsible for all programming. Puzzle mechanics, UI systems, puzzle designing, and a save system are the highlights.