Smaller or unfinished projects. Anything really.

Noggin Nabber

February 2026

Winner of the Devs That Jam 36-hour Challenge #23.

We went into the jam wanting to create something with active ragdolls, and I am extremely happy with what we created in one weekend.

Play on Itch

Shopping Cart Demo

October 2025

One of my all time favorite games is Rabbids Go Home for the Wii. This was my quick attempt at recreating some of the main movement mechanics. Rail-grinding was something that is not present in the original game that I added.

I would love to push this project further in the future. Some feature I would still like to replicate is the object collection (which I have worked on a bit).

VR Hand Prototype

June 2025

This VR hand prototype taught me many things about object detection and what good VR interaction feels like.

I am going to push this project further in the future, adding haptics, physics interactions, and more consistent finger animations. This was heavily inspired by the Auto Hand package on the Unity Asset Store.

Zleep

May 2025

Zleep was a project that was designed with many different game genres mixed into one.

The premise of Zleep is to break out of your self-destructive cycle and become productive again. It was a fun project to program.

Play on Itch

SPACERUNNER

January 2025

SPACERUNNER was initially inspired by some extra music tracks from GRIMWAR that we weren't going to use.

Everything about SPACERUNNER was designed to assault your senses but also be enjoyable. This turned out to be one of my favorite projects.

Play on Itch

VR Interactions

July 2024

The summer after I completed Linn Falls, I recreated some of the mechanics and the water sytem in a VR environment. The water is showcased on the Linn Falls page.

I enjoy creating smooth VR interaction and have a few projects just to mess around with various hands, objects, and weapons from time to time.

VR Cube Early Prototype

April 2024

This was an idea I had about a game mixing 2D platforming in a VR space. I still frequent this idea often but have never fully dove into the project.

The idea of mixing game genres is something you will see a few times in my portfolio, and definitely more in the future.